The Intellectual Property teacher training pack is based on the following convictions:

  • Creativity, innovation and entrepreneurship can be learned.
  • Schools play a crucial role in systematically developing the competences, skills and attitudes that students need to transform their ideas into action.
  • Hand-in-hand with learning to realise their creative potential, students need to learn the value of their Intellectual Property and using it for their own benefit and that of society.
  • An awareness of the value of their own creations and Intellectual Property naturally leads young people to respect those of others.

AIM

Developed to underpin the IP Awareness Day, the pack contains materials for use with teachers in order to:

  • explore the links between creativity, innovation and entrepreneurship and the role Intellectual Property plays in their enhancement;

Developed to underpin the IP Awareness Day, the pack contains materials for use with teachers in order to:

  • explore the links between creativity, innovation and entrepreneurship and the role Intellectual Property plays in their enhancement;
  • provide basic information about Intellectual Property;
  • demystify professional concerns about Intellectual Property issues in educational practices;
  • inspire teachers to include age-appropriate Intellectual Property principles and concepts in their lessons.

WHO IS THE TRAINING FOR?

This training resource pack provides material to be used with teachers working with students aged between 4 and 18 years of age.

It is a flexible training resource that can be selected from or adapted to suit a variety of training needs and situations:

  • preparation before running an IP Awareness Day;

This training resource pack provides material to be used with teachers working with students aged between 4 and 18 years of age.

It is a flexible training resource that can be selected from or adapted to suit a variety of training needs and situations:

  • preparation before running an IP Awareness Day;
  • during in-service training events or courses for practising teachers;
  • on pre-service university teaching degrees.

It can be used by:

  • teacher coordinators, trainers or management;
  • local or national authorities concerned with IP and education;
  • university lecturers responsible for training future teachers.

CONTENT AND OBJECTIVES

The pack is organised into three independent but complementary modules.
It includes presentations, workshop activities, worksheets, trainer notes and other activities.

IP in Education

Module 1:
IP Basics for Teaching

Module 2:
21st Century Competences

Module 3:
Educational Materials

DEMYSTIFY

... Intellectual Property concepts and practices applied to education and provide IP guidelines for daily teaching practice.

Examines the relationship between creativity, innovation, entrepreneurship and IP and explores the relevance of the IP tools in the world of education.

Workshop Resources

Explores IP as it affects teacher's and their student's work, focusing particularly on the area of copyright.

Workshop Resources

INTRODUCE

… the Key Competences for lifelong learning as a framework for enhancing students' creativity, innovation and entrepreneurship and linking age-appropriate Intellectual Property concepts into the curriculum.

An overview of the Key Competences for lifelong learning and IP-related knowledge,skills and attitudes.

Workshop Resources

Examines different models for implementing the Key Competences from the perspective of Intellectual Property education and integrating them into the curriculum.

Workshop Resources

Explores different questions linked to teaching 21st competences through a series of hands-on activities.

Workshop Resources

INSPIRE

... teachers to organise and take part in an IP Awareness Day at their schools and/or integrate IP-related concepts into lessons by introducing age-appropriate materials and activities.

Provides an overview of the aims and structure of the IP Awareness Day.

Workshop Resources

Teachers are introduced to IP related materials and activities which focus on enhancing creativity and innovation for students.

Workshop Resources

Teachers are introduced to materials and activities connecting creativity, innovation and/or entrepreneurship with age-appropriate Intellectual Property related knowledge, skills and attitudes.

Workshop Resources